The final shell-shock occurs back at the Technodrome, where Shredder's ready to cook up some Turtle soup Krang's here in his massive cyborg body, but you'll have to chase him to the Level Six Star Base and beat him in his saucer to find Lady Liberty's prison. for some anti-gravity disc surfin' a' la F-Zero. Next, it's fast forward to Level Five and 2020 A.D. All aboard are after your tail, so step lively to face Leather Head in the caboose. Sink Rocksteady and Bebop at the ship's aft, and you warp to an Old West train. Beat up on Shredder's minions and you get to take on the same gang again in an old, double-mast galleon in Level Three.
Your fist stop is a rowdy prehistoric romp through Level Two's dinosaur land. Here you fight Clanners by looking over Shredder's shoulder as he tries to sight in on you with blasters and pinchers.īeat the Dread Shred and he still gets the last laugh as he transports you backwards and forwards in time. You end up at the Technodrome in a great boss battle that isn't in the coin-op. You try to beat the streets and surf the sewers. In fact, Level One features four fighting scenes through New York City. In Level One, Scene Three's sewer section, you can nail the aquatic " Aliens" fugitives by following them as they swim underwater and then positioning yourself at the place where they surface.
They feature some nice effects, agonizing grunts and groans, Shredder's sinister laugh, and a catchy rendition of the Turtles cartoon's theme song. Once again, Konami asks, "What's SNES slowdown?" The animation scrolls smoothly, and the game's lighting quickly. Even when a Turtle's not fighting, he'll twirl his weapon and make a menacing grimace while waiting for his next encounter. You get some nice Mode 7 effects, especially when the Turtles warp through time. You can literally throw Foot Clan soldiers right out of the screen. The graphics are Turtle-rrific, virtually identical to the arcade version. If you've pounded on that quarter-cruncher, you'll be fighting across familiar terrain. This game is based on the coin-op hit, Teenage Mutant Ninja Turtles II: Turtles in Time. So, the guys take off to recover the lost Lady Liberty, only to run smack into the sinister Saki, better known as Shredder! Shred Head zaps the anxious amphibians across several thousand years of history in thumb-burning, side-view, multi-scrolling, hack-'n'-slash action. Everyone knows the Big Apple is Turtles' Turf. In this installment, that disembodied alien brain, Krang, swipes the Statue of Liberty. The codes were gotten from and/or World-Of-Nintendo.It's Turtle time-again! Those green-spirited Heroes in a Half Shell are back to kick some tail on the SNES in Konami's Teenage Mutant Ninja Turtles IV: Turtles in Time. This FAQ should only have my name on it Mike Truitt, if you see it on any sit that doesn't give me credit please notify me. Version History - 1.0 - Started, all codes entered Sunday J- CODES - 7E1AA00X Player 1 (Replace X with how many lives you want) 7E1AE00X Player 2 (Replace X with how many lives you want) 7E00820X (Replace X for what level you want to start on) - Notes & Thanks - This is a copyrighted work for Mike Truitt, any usage of this FAQ not noted by its author is banned, if you want to have it on you site, just e-mail me at and I'll be more than happy to allow you to have it on your site, but you MUST ask. Game Genie is in no way affiliated with Nintendo, I am in no way affiliated with either of these two companies. If you would like to use this FAQ in any way shape or form on your site, just e-mail me and I will most likely allow you to post it Note: These codes will only work if you use the Game Genie add on device.
Notes & Thanks - About this FAQ - This FAQ is a copyright of Mike Truitt if you have any questions or comments about this FAQ e-mail me.